søndag 3. februar 2019

Perdita vs Molly

This game was played on January 31st, and the updated files were released during the game, so we played using the old rules.

Third game on the blog and third game against Ressers. However, those Resser players are their own separate people, or so they claim

My Perdita list:

Perdita
Enslaved Nephilim
Francisco, Lead Lined Coat - 12
Santiago - 8
Monster Hunter - 6
Monster Hunter - 6
Abuela - 5
Pistolero - 4
Pistolero - 4
Cache - 5

My opponent's Molly list:

Molly, Whisper
Necrotic Machine
Phillip and the Nanny
Yin
Hanged
Rabble Riser
Rabble Riser
Crooligan
Cache - 5

Strategy was Turf War. Schemes were Breakthrough, Harness the Ley Line (Guild), Search the Ruins (Guild), Hold Up Their Forces, Take Prisoner


I think I deployed quite well. Abuela was in a position where she could roll over and Obey, and the Monster Hunters and Pistoleros were in a position where they could score schemes. I planned to try and use the forest to play around Lethe's Caress a little, even though it would be hard. We lay around the forest a bit. His Rabble Risers approach aggressively, so I roll grandma up within 6" so Molly can't reactivate them due to Meemaw's disapproval. The Pistoleros and MHs run around and try to do some schemes. 

Perdita shoots Molly several times, but it turns out it is rather futile. My models can't do the necessary dmg to a Molly out in the open without taking way too much dmg from Lethe's Caress. Frank kills a Rabble Riser and holds up another one. Molly does 5dmg to Santiago and makes me draw 5 cards. I score for strategy and Harness the Ley Line, my opponent scores for strategy. 2-1 to Guild. 


We struggle some more in the middle and Frank is left on one hp, Perdita on 5. I score for strategy and Search the Ruins and move to 4-1. I manage to kill Jyn, but both Molly and Phillip are at full life, as well as his Hanged. I am clearly losing the struggle in the middle, even though my scheme runners are making sure I will actually win the game. We didn't have time to play past this round as the store was closing.


I didn't get to use Tough as Nails a single time during this game. I managed to generate a single pass token during the game, which I used to pass and draw a card. Cards are easily the most valuable resource this crew has, and there is almost no way for the crew to get any card draw at all, I am therefore a little skeptical about the cost for the Family's ability being discarding a card. There are so many things they need to discard for already, or at least hit a 5+/6+ TN for to work. It gets even worse when playing against Terrifying, as they have no Ruthless models either. I am looking forward to trying the new ability, and I am very happy to see the designers keep testing out new approaches for the Family crew, but I still think there is a way to go before they are in a good place.

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